Updated Frame (markdown)
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Frame.md
18
Frame.md
@ -13,6 +13,12 @@ Creates a frame with a custom yaw and pitch. Returns a frame object.
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Converts the vectors from the Minecraft coordinate system to the frame coordinates. Returns a new list of vectors.
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Converts the vectors from the Minecraft coordinate system to the frame coordinates. Returns a new list of vectors.
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```
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frame yaw of %frame%
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frame pitch of %frame%
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```
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Yaw and pitch of a frame.
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***
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***
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Frames are used whenever you want to change the direction of a bunch of vectors. Instead of rotating the list of vectors you can just grab a frame and let it do the correct rotations. This is best shown with a small example:
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Frames are used whenever you want to change the direction of a bunch of vectors. Instead of rotating the list of vectors you can just grab a frame and let it do the correct rotations. This is best shown with a small example:
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@ -49,14 +55,4 @@ Note that frames do not completely replace rotations. I tend to use rotations du
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set {_circle::*} to circle with radius 1 and density 5 # Creates a circle in the horizontal XZ-plane
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set {_circle::*} to circle with radius 1 and density 5 # Creates a circle in the horizontal XZ-plane
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set {_circle::*} to {_circle::*} rotated around z-axis by 90 # Rotate the circle to a vertical position
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set {_circle::*} to {_circle::*} rotated around z-axis by 90 # Rotate the circle to a vertical position
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show happy villager at location 1 above player's head offset by {_circle::*} in frame of player # show the particles
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show happy villager at location 1 above player's head offset by {_circle::*} in frame of player # show the particles
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```
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```
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***
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## Yaw & Pitch
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You can always get/change the yaw and pitch of a frame with the `frame yaw` expression:
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```
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frame yaw of %frame%
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frame pitch of %frame%
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```
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