Updated Scale (markdown)
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2631893311
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84ccd11b37
27
Scale.md
27
Scale.md
@ -33,5 +33,32 @@ Note that the scaling factor just multiplies all the scalings applied by the dir
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***
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Example:
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```
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set {_circle::*} to circle with radius 1 and density 5
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set {_scaled::*} to {_circle::*} scaled by 2
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```
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With locations:
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```
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set {_circle::*} to circle at player with radius 1 and density 5
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set {_scaled::*} to {_circle::*} scaled at player by 2
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```
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This example scales the original circle by a factor of 2, which makes the radius of the circle 2 times larger. An image of the result (green particles = original, flame particles = scaled)
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![](https://i.imgur.com/Cq1SyzM.png)
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***
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We can use the direction vector to create an ellipse:
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```
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set {_circle::*} to circle with radius 1 and density 5
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set {_scaled::*} to {_circle::*} scaled by 1 in direction of vector 2, 1, 1
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```
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With locations:
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```
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set {_circle::*} to circle at player with radius 1 and density 5
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set {_scaled::*} to {_circle::*} scaled at player by 1 in direction of vector 2, 1, 1
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```
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The result is an ellipse that has a two times larger radius in the x-direction than in the z-direction. Image with the green particles showing the original circle and the flame particles showing the ellipse:
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![](https://i.imgur.com/e6W2mhm.png)
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