From 30d9531001b524e4380f0e61bf5144a8426597ec Mon Sep 17 00:00:00 2001 From: bi0qaw Date: Thu, 16 Nov 2017 22:17:32 +0100 Subject: [PATCH] Updated Introduction (markdown) --- Introduction.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Introduction.md b/Introduction.md index 9fbdf04..1d593c6 100644 --- a/Introduction.md +++ b/Introduction.md @@ -4,8 +4,8 @@ There are two types of expressions in Biosphere2: The usual workflow is that you first create a bunch of locations or vectors. In a second step you apply some transformation to them. And in a final step you do something with them. This is best shown by an example: ``` -set {_circle::*} to circle at player with radius 1 and density 5 #creation step -set {_bigcircle::*} to {_circle::*} scaled at player by 2 #transformation step +set {_circle::*} to circle at player with radius 1 and density 5 #creation step (create locations in the shape of a circle) +set {_bigcircle::*} to {_circle::*} scaled at player by 2 #transformation step (make circle 2 times larger) show happy villager at {_bigcircle::*} #do something with your locations ``` The result looks like this: