diff --git a/scripts/gallery.sk b/scripts/gallery.sk index 3014fb0..2d13fee 100644 --- a/scripts/gallery.sk +++ b/scripts/gallery.sk @@ -58,6 +58,96 @@ function rainbow(h: number, locs: locations): set {_b} to hsvtorgb("b", {_h}, 1, 1) rgb({_r}, {_g}, {_b}, {_locs::*}) +command /color-circles: + trigger: + set {_circle::*} to circle with radius 1 and density 5 + set {_line::*} to vector line from vector 0, 2, 0 to vector 0, 0, 0 with density 4 + loop {_line::*}: + set {_hue} to random number between 0 and 360 + set {_locs::*} to player offset by loop-value offset by {_circle::*} + rainbow({_hue}, {_locs::*}) + wait 1 tick + set gamemode of player to spectator + wait 2 seconds + set gamemode of player to creative + +command /line-circle: + trigger: + set {_circle::*} to circle with radius 5 and density 1 + set {_bigcircle::*} to {_circle::*} scaled by 1.5 + loop size of {_circle::*} times: + add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number%} with density 5 to {_lines::*} + show happy villager at location 8 in front of player offset by {_lines::*} + +command /line-circle-2: + trigger: + set {_circle::*} to circle with radius 2.5 and density 2 + set {_bigcircle::*} to {_circle::*} scaled by 3 + set {_size} to size of {_circle::*} + loop {_size} times: + add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number%} with density 5 to {_lines::%loop-number%::*} + set {run} to true + while {run} is true: + set {_hue} to 50 + loop {_size} times: + set {_locs::*} to location 8 in front of player offset by {_lines::%loop-number%::*} + add 10 to {_hue} + rainbow({_hue}, {_locs::*}) + if {run} is true: + wait 1 tick + else: + stop trigger + +command /line-vortex: + trigger: + set {_circle::*} to circle with radius 3 and density 2 + add {_circle::*} to {_circle::*} + set {_bigcircle::*} to {_circle::*} scaled by 2 + loop size of {_circle::*} / 2 times: + add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number + 7%} with density 5 to {_lines::*} + show happy villager at location 8 in front of player offset by {_lines::*} + +command /line-vortex-2: + trigger: + set {_circle::*} to circle with radius 3 and density 2 + add {_circle::*} to {_circle::*} + set {_bigcircle::*} to {_circle::*} scaled by 2 + set {_smallcircle::*} to {_circle::*} scaled by 0.5 + loop size of {_circle::*} / 2 times: + add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number + 7%} with density 5 to {_lines::*} + add vector line from {_circle::%loop-number%} to {_smallcircle::%loop-number + 7%} with density 5 to {_lines::*} + show happy villager at location 8 in front of player offset by {_lines::*} + +command /miniblock-halo : + trigger: + set {_size} to ceil(100/arg 1) * arg 1 + set {_circle::*} to polygon with {_size} points and radius 0.6 + add {_circle::*} to {_circle::*} + set {_armorstandoffset} to vector 0.3, 1.5, -0.2 + set {_loc} to player offset by {_circle::1} + set {_x} to x-coordinate of {_loc} + set {_y} to y-coordinate of {_loc} + set {_z} to z-coordinate of {_loc} + loop arg-1 times: + execute command "/summon armor_stand %{_x}% %{_y}% %{_z}% {Invisible:1b,Small:1b,Invulnerable:1b,NoBasePlate:1b,NoGravity:1b,Marker:1b,ArmorItems:[{},{},{},{}],HandItems:[{id:red_glazed_terracotta,Count:1b},{}],CustomName:biosphere2-%loop-number%}" + set {_numadd} to {_size} / arg 1 + set {run} to true + while {run} is true: + loop arg-1 times: + set {_num::%loop-number-1%} to (loop-number-1 - 1) * {_numadd} + loop {_size} times: + loop arg-1 times: + add 1 to {_num::%loop-number-2%} + set {_loc} to player offset by {_armorstandoffset} offset by {_circle::%{_num::%loop-number-2%}%} + set {_x} to x-coordinate of {_loc} + set {_y} to y-coordinate of {_loc} + set {_z} to z-coordinate of {_loc} + execute command "/tp @e[name=biosphere2-%loop-number-2%] %{_x}% %{_y}% %{_z}%" + if {run} is true: + wait 1 tick + else: + stop trigger + command /rainbow-halo: trigger: set {_circle::*} to circle with radius 0.75 and density 5 @@ -84,7 +174,7 @@ command /rainbow-yaw-helix: loop {_helix::*}: set {_loc} to player offset by loop-value set {_yaw} to yaw of player - rainbow({_yaw}, {_loc}) + rainbow({_yaw}, {_loc}) # Shows a colored particle at {_loc} if {run} is true: wait 1 tick else: @@ -100,7 +190,7 @@ function rainbow_lines(p: player): set {_line::*} to vector line from {_start} to {_end} with density 5 loop {_line::*}: set {_loc} to {_p} offset by loop-value - rainbow({_hue}, {_loc}) + rainbow({_hue}, {_loc}) # Shows a colored particle at {_loc} if {run} is true: wait 1 tick else: @@ -113,9 +203,39 @@ command /rainbow-lines: set {run} to true while {run} is true: chance of 50%: - rainbow_lines(player) + rainbow_lines(player) # Shows a colored particle line at {_loc} wait 5 ticks +command /star : + trigger: + set {_poly::*} to polygon with arg-1 points and radius 5 + add {_poly::*} to {_poly::*} # This allows me to use loop-number + 2 without exceeding the list size in the loop + loop arg-1 times: + add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 2%} with density 5 to {_star::*} + show happy villager at location 5 in front of player offset by {_star::*} + +command /star-2 : + trigger: + set {_poly::*} to polygon with arg-1 points and radius 5 + add {_poly::*} to {_poly::*} # This allows me to use loop-number + 2 without exceeding the list size in the loop + loop arg-1 times: + add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 2%} with density 5 to {_star::*} + add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 4%} with density 5 to {_star::*} + show happy villager at location 5 in front of player offset by {_star::*} + +command /star-player : + trigger: + set {_poly::*} to polygon with arg-1 points and radius 5 + add {_poly::*} to {_poly::*} # This allows me to use loop-number + 2 without exceeding the list size in the loop + loop arg-1 times: + add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 2%} with density 5 to {_star::*} + set {_star::*} to {_star::*} rotated around z-axis by -90 + show happy villager at location 7 in front of player's head offset by {_star::*} in frame of player + + command /stopeffect: trigger: clear {run} + execute command "/kill @e[name=biosphere2]" + loop 30 times: + execute command "/kill @e[name=biosphere2-%loop-number%]"