@Description("Scales vectors by a scaling factor and an optional direction. The direction parameter adds an additional scaling along the x-, y- and z-axis.")
@Examples({"set {_circle::*} to circle with radius 1 and density 5",
"set {_bigcircle::*} to {_circle::*} scaled by 2",
"#Makes the circle 2 times bigger.",
"set {_ellipse::*} to {_circle::*} scaled by 1 in direction vector 1, 1, 2",
"#Makes the circle 2 times bigger in the z-direction but does not change the x- and y-coordinates. This creates an ellipse.",
"show happy villager at player offset by {_circle::*}",
"show happy villager at player offset by {_bigcircle::*}",
"show happy villager at player offset by {_ellipse::*}"})