## Unofficial fork of [SkStuff](https://github.com/TheBukor/SkStuff) This fork adds 1.8 - 1.16 support and removes a lot of stuff, focusing on entity related stuff as they're unique to SkStuff. No support given for versions like 1.9.2 while there's 1.9.4. only latest third digit versions. ##List of pathfinder goals ``` (avoid|run away from) %entitytype%[, radius %number%[, speed %number%[, speed (if|when) (close|near) %number%]]] break door[s] breed[, [move[ment]] speed %number%] #Note 1 eat grass (flee from the sun|seek shad(e|ow))[, [move[ment]] speed %number%] (float (in[side]|on) water|swim) follow (owner|tamer)[, speed %number%[, min[imum] distance %number%[, max[imum] distance %number%]]] #Note 2 follow (adult|parent)[s][, [move[ment]] speed %number%] #Note 3 (fight back|react to|target) (damager|attacker) [[of] type] %entitytype%[, call ([for] help|reinforcement) %boolean%] o(c|z)elot jump on blocks[, [move[ment]] speed %number%] leap at target[, [leap] height %number%] look at %entitytype%[, (radius|max[imum] distance) %number%] melee attack %entitytype%[, [move[ment]] speed %number%[, (memorize|do('nt| not) forget) target [for [a] long[er] time] %boolean%]] #Note 4 move to[wards] target[, [move[ment]] speed %number%[, (radius|max[imum] distance) %number%]] target nearest [entity [of] type] %entitytype%[, check sight %boolean%] #Note 5 o(c|z)elot attack #Note 6 open door[s] (panic|flee)[, [move[ment]] speed %number%] look around randomly (walk around randomly|wander)[, [move[ment]] speed %number%[, min[imum] [of] %timespan% between mov(e[ment][s]|ing)]] sit #Note 2 [creeper] (explode|inflate|swell) squid (swim around|wander) shoot fireball[s] #Note 7 [silverfish] hide (in[side]|on) block[s] (call|summon|wake) [other] [hidden] silverfish[es] [enderman] pick[[ ]up] block[s] [enderman] place block[s] [enderman] attack player (staring|looking) at [their] eye[s]] ghast move to[wards] target ghast (idle move[ment]|wander|random fl(ight|y[ing])) (tempt to|follow players (holding|with)) %itemstack%[, [move[ment]] speed %number%[, scared of player movement %boolean%]] target [random] %entitytype% (if|when) (not |un)tamed #Note 2 guardian attack [entities] #Note 6 [z[ombie[ ]]pig[man]] attack [player[s]] (if|when) angry [z[ombie[ ]]pig[man]] (react to|fight back|target) (attacker|damager) (if|when) angry [rabbit] eat carrot crops [killer] rabbit [melee] attack slime [random] jump slime change (direction|facing) randomly slime (idle move[ment]|wander) Notes: 1 - Can only be applied to breedable animals. 2 - Can only be applied to tameable animals (Wolves and Ocelots). 3 - Only takes effect when the entity is a baby (age is less than 0). 4 - The boolean argument specifies whether or not the entity should lose interest on its target if there's no suitable path. The speed parameter will ALWAYS be 1 for SPIDERS. The boolean will ALWAYS be TRUE for SPIDERS. 5 - The boolean argument specifier whether or not the entity should have a direct line of sight of its target. Examples are spiders, by default they can see players through blocks. The boolean argument will ALWAYS be TRUE for SPIDERS. 6 - If this goal is missing on the entity, it will not be able to attack. 7 - Can only be applied on Ghasts or Blazes. ```