Commit Graph

13 Commits

Author SHA1 Message Date
Govindas 686d555a47 Rushed Skript 2.6 support on 1.12.2, breaks 1.16 a bit 2022-08-16 16:16:05 +03:00
Govindas 601228594a Add 1.16 support & Add more syntaxes & Add 1.8-1.12 support back & Remove some syntaxes that are already in vanilla Skript 2021-10-20 17:50:35 +03:00
Govindas 7cddbf3b06 1.15 support 2021-10-20 17:50:19 +03:00
Govindas ecda37b584 Add files via upload
1.13 & 1.14 update
2021-10-20 17:49:36 +03:00
TheBukor 5d75ab5dba Update to 1.11, untested. 2016-11-21 12:48:23 -02:00
TheBukor 9b1d08bdb8 Little update to fix elytra glide state on 1.9.2 and 1.10 2016-07-01 22:18:18 -03:00
TheBukor 226d0dc931 1.6.3 final commit. Some new effects/expressions. 2016-04-03 00:49:25 -03:00
TheBukor 7d938de291 Fixes, two new features.
Fixed the new Follow pathfinder goals.
Added new optional syntax to NBTListIndex.
Removed unused code in NBTOf.
Added new NMS Method: makeClientSay.
Added ClientChat effect.
Added ResourcePackSound effect (1.9).
2016-03-22 21:17:36 -03:00
TheBukor 0b4cb17ca1 Actually applied the changes I did to the 1.9 NMS methods into the 1.8..
..and the 1.7 NMS methods.
Added a new expression to get the item type from a minecraft ID (e.g
minecraft:clock)
Little cleanup on the NMS methods.
2016-03-14 11:22:35 -03:00
TheBukor 48685db4be Some COOL stuff
Fixed PathfinderGoalMeleeAttack
Fixed error when using remove/clear pathfinder goals on an armor stand
(why is it considered a living entity?!?)
Forgot to make NBTListIndex return a single value, now fixed
Added "Minecraft ID of %itemtype%" (to return for example
"minecraft:planks")
Also some stuff I don't remember (see the changes!)
2016-03-13 04:06:43 -03:00
TheBukor f046b64367 Missed last commit for 1.6, whoopsies! This commit is from 1.6.1.
Some cleanup on SetPathfinderGoal effect, and also testing support for
multiple entities.
2016-03-06 02:50:34 -03:00
Richard b0aa11475e Hopefuly should work fine.
Updated to 1.9, moving from Reflection to a new method using and
Interface with useful NMS methods (some expressions are still using
Reflection).
2016-03-03 22:01:19 -03:00
Richard f3fcb59fa1 So reflection was awful to work with. I'm moving on to a new method...
using an Interface full of useful NMS methods. I'm still using
reflection, but only when absolutely needed.
I'm also working on a new and better implementation for NBT Lists.
Made NBT Lists and NBT Compounds serializable (can be saved in variables
through restarts), needs testing.
2016-02-28 20:01:28 -03:00