package com.imaginarycode.minecraft.redisbungee.events; import lombok.ToString; import net.md_5.bungee.api.plugin.Event; import java.util.UUID; /** * This event is sent when a player connects to a new server. RedisBungee sends the event only when * the proxy the player has been connected to is different than the local proxy. *

* This event corresponds to {@link net.md_5.bungee.api.event.ServerConnectedEvent}, and is fired * asynchronously. * * @since 0.3.4 */ @ToString public class PlayerChangedServerNetworkEvent extends Event { private final UUID uuid; private final String previousServer; private final String server; public PlayerChangedServerNetworkEvent(UUID uuid, String previousServer, String server) { this.uuid = uuid; this.previousServer = previousServer; this.server = server; } public UUID getUuid() { return uuid; } public String getServer() { return server; } public String getPreviousServer() { return previousServer; } }