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Make event synchronous Stable
released this
2020-10-24 14:59:48 +00:00 | 93 commits to master since this releaseThis update makes "on redis message" event to be synchronous, which makes the code within it thread-safe (some things didn't work correctly in this event before, due to it being asynchronous)
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released this
2020-10-24 10:29:49 +00:00 | 98 commits to master since this release-
Added new expression: redis message date
useful if you want to get the time it took to deliver the message by using: send "%difference between now and redis message date%" to console -
Fixed a bug where redis message/redis channel expressions could be used in non-redis message events
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New command: /reloadredis
useful if you want to change your IP, port, password, encryption or channels without restarting the server (Note: it has some memory leaks currently, so shouldn't be used too often, only when really needed)
executable only by console! -
Highly improved the quality of the code
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Improved 1.8 Minecraft version compatibility, re-added org.json library as 1.8 doesn't have it, and edited the way some errors are sent to work with 1.8
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Changed the syntax, it's now: send redis message %string% to [channel] %string%
you'll have to CHANGE IT IN YOUR SCRIPTS! -
Changed the configuration, you'll have to reset your configuration and let it regenerate for it to work. I have removed "Threads" config option as I found only 1 thread to be needed, so that's a performance benefit. I've also changed MaxConnections default to 2 from 20 as I found 2 to be a well-working default and I renamed useSSL to useTLS as redis server configuration refers to it by "TLS", so better keep it consistent
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Official release Stable
released this
2020-10-22 11:19:36 +00:00 | 114 commits to master since this releaseThis is the official public release of RediSkript.
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