#question "MaxConnections" #13

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opened 2021-01-06 22:24:14 +00:00 by wallxq · 3 comments
wallxq commented 2021-01-06 22:24:14 +00:00 (Migrated from github.com)

What changes the value of "MaxConnections: 2" more is better? How does this affect performance database or CPU/RAM consumption?

What changes the value of "MaxConnections: 2" more is better? How does this affect performance database or CPU/RAM consumption?
ham1255 commented 2021-01-07 07:45:31 +00:00 (Migrated from github.com)

Its jedis pool connections which might increases messages per second

Its jedis pool connections which might increases messages per second
GovindasOM commented 2021-01-07 08:25:30 +00:00 (Migrated from github.com)

as ham1255 said above, when there's ping between the redis server and your minecraft server, higher connections count can help

however I haven't noticed much difference with higher max connections count myself, using 2 has been just fine for me (I didn't test very much)

if you aren't having issues with messages being delivered too slowly... I guess it shouldn't matter for you

as ham1255 said above, when there's ping between the redis server and your minecraft server, higher connections count can help however I haven't noticed much difference with higher max connections count myself, using 2 has been just fine for me (I didn't test very much) if you aren't having issues with messages being delivered too slowly... I guess it shouldn't matter for you
ham1255 commented 2021-01-07 08:31:39 +00:00 (Migrated from github.com)

I forgot to mention that it doesnt effect performance its the case for 1.3.2 which is unreleased yet (under-testing)

I forgot to mention that it doesnt effect performance its the case for 1.3.2 which is unreleased yet (under-testing)
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Reference: Limework/RediSkript#13
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