#made by Govindas @ limework.net on script load: #create scoreboard objective packet set {-scoreboard_objective_create_packet} to new play_server_scoreboard_objective packet set field 3 of {-scoreboard_objective_create_packet} to 0 #0 means create set field 2 of {-scoreboard_objective_create_packet} to "HEARTS" #set objective display slot #2 = below name #0 = sidebar set {-belowname_display_packet} to new play_server_scoreboard_display_objective packet set field 0 of {-belowname_display_packet} to 2 effect set below[ ]name [display] of %player/string% for %player% to %number% named %string%: trigger: #register scoreboard objective if {-hpbelowpacket::%expression 2%} is not set: set {_packet} to {-scoreboard_objective_create_packet} #random scoreboard name to support bungeecord set {_uuid} to first 16 characters of random uuid set field 0 of {_packet} to {_uuid} #set field 1 of {_packet} to nms textcomponent from text (expression 4) set field 1 of {_packet} to expression 4 send packet {_packet} to expression 2 set {-hpbelowpacket::%expression 2%} to expression 4 set {-hpbelowpacketid::%expression 2%} to {_uuid} #below name display packet, MUST be sent only once set {_packet} to {-belowname_display_packet} set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%} send packet {_packet} to expression 2 #update the name if objective already present else if {-hpbelowpacket::%expression 2%} is not expression 4: set {_packet} to new play_server_scoreboard_objective packet set field 3 of {_packet} to 2 set field 0 of {_packet} to {-hpbelowpacketid::%expression 2%} set field 2 of {_packet} to "HEARTS" #set field 1 of {_packet} to nms textcomponent from text (expression 4) set field 1 of {_packet} to expression 4 send packet {_packet} to expression 2 set {-hpbelowpacket::%expression 2%} to expression 4 #set the number displayed set {_packet} to new play_server_scoreboard_score packet set field 2 of {_packet} to expression 3 #number set field 0 of {_packet} to "%expression 1%" #player name set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%} set field 3 of {_packet} to "CHANGE" send packet {_packet} to expression 2 effect (wipe|remove|reset|delete|clear) below[ ]name [display] (for|of) %player%: trigger: set {_id} to "%{-hpbelowpacketid::%expression 1%}%" wait 2 ticks {_id} is "%{-hpbelowpacketid::%expression 1%}%" set {_packet} to new play_server_scoreboard_objective packet set field 3 of {_packet} to 1 #1 means remove set field 0 of {_packet} to {-hpbelowpacketid::%expression 1%} send packet {_packet} to expression 1 delete {-hpbelowpacketid::%expression 1%} and {-hpbelowpacket::%expression 1%} on quit: remove belowname for player on player world change: {-hpbelowpacketid::%player%} is set: remove belowname for player