Add 'belowname_display_1.16.5-skript-packet.sk'

This commit is contained in:
Govindas 2021-10-23 16:42:03 +02:00
parent c6d97972d3
commit 765579bbec

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#made by Govindas @ limework.net
import:
net.minecraft.server.v1_16_R3.IScoreboardCriteria$EnumScoreboardHealthDisplay
net.minecraft.server.v1_16_R3.ScoreboardServer$Action
on script load:
#remove scoreboard objective packet
set {-scoreboard_objective_remove_packet} to new play_server_scoreboard_objective packet
set field 3 of {-scoreboard_objective_remove_packet} to 1 #1 means remove
#create scoreboard objective packet
set {-scoreboard_objective_create_packet} to new play_server_scoreboard_objective packet
set field 3 of {-scoreboard_objective_create_packet} to 0 #0 means create
set field 2 of {-scoreboard_objective_create_packet} to EnumScoreboardHealthDisplay.HEARTS
#update scoreboard objective packet
set {-scoreboard_objective_update_packet} to new play_server_scoreboard_objective packet
set field 3 of {-scoreboard_objective_update_packet} to 2 #2 means update
#set objective display slot
#2 = below name
#0 = sidebar
set {-belowname_display_packet} to new play_server_scoreboard_display_objective packet
set field 0 of {-belowname_display_packet} to 2
#set the number displayed
set {-scoreboard_score_packet} to new play_server_scoreboard_score packet
effect set below[ ]name of %player/string% for %player% to %number% named %string%:
trigger:
#register scoreboard objective
if {-hpbelowpacket::%expression 2%} is not set:
set {_packet} to {-scoreboard_objective_create_packet}
#random scoreboard name to support bungeecord
set {_uuid} to first 16 characters of random uuid
set field 0 of {_packet} to {_uuid}
set field 1 of {_packet} to nms textcomponent from text (expression 4)
send packet {_packet} to expression 2
set {-hpbelowpacket::%expression 2%} to expression 4
set {-hpbelowpacketid::%expression 2%} to {_uuid}
#below name display packet, MUST be sent only once
set {_packet} to {-belowname_display_packet}
set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%}
send packet {_packet} to expression 2
#update the name if objective already present
else if {-hpbelowpacket::%expression 2%} is not expression 4:
set {_packet} to {-scoreboard_objective_update_packet}
set field 0 of {_packet} to {-hpbelowpacketid::%expression 2%}
#1.16
set field 1 of {_packet} to nms textcomponent from text (expression 4)
send packet {_packet} to expression 2
set {-hpbelowpacket::%expression 2%} to expression 4
#set the number displayed
set {_packet} to {-scoreboard_score_packet}
set field 2 of {_packet} to expression 3 #number
set field 0 of {_packet} to "%expression 1%" #player name
set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%}
send packet {_packet} to expression 2
effect (remove|reset|delete|clear) below[ ]name (for|of) %player%:
trigger:
#removed this condition... as it was sometimes preventing legitimate reset, maybe sometimes it just needs to do it twice?)
#{-hpbelowpacketid::%expression 1%} is set:
#needed to re-create the display, to reset it easier
#somehow without re-setting it before removing, it bugs out and doesn't let to remove it anymore without relog sometimes
set {_id} to "%{-hpbelowpacketid::%expression 1%}%"
wait 2 ticks
{_id} is "%{-hpbelowpacketid::%expression 1%}%"
set belowname of expression 1 for expression 1 to 0 named "reset"
set {_packet} to {-scoreboard_objective_remove_packet}
set field 0 of {_packet} to {-hpbelowpacketid::%expression 1%}
send packet {_packet} to expression 1
delete {-hpbelowpacketid::%expression 1%} and {-hpbelowpacket::%expression 1%}
on quit:
remove belowname for player
on player world change:
{-hpbelowpacketid::%player%} is set:
remove belowname for player