#structure of table `languages` #`EN` = VARCHAR(333) #`RU` = VARCHAR(333) #... and so on (for each language) function YAMLtoSQL(): loop {languageslist::*}: load yaml "plugins/Skript/scripts/languages/Language%loop-value in lowercase%.yml" as "lang%loop-value in lowercase%" execute "TRUNCATE TABLE `languages`" in {-sql} send last sql error to console if last sql error is set wait a tick loop yaml nodes from "langen": loop {languageslist::*}: set {_list::%loop-value-2%} to yaml value loop-value-1 from "lang%loop-value-2 in lowercase%" execute "INSERT INTO `languages` VALUES (%{_list::en}%, %{_list::lt}%, %{_list::ru}%, %{_list::es}%, %{_list::da}%, %{_list::pt}%, %{_list::CN_Simplified}%)" in {-sql} if last sql error is set: send last sql error to console and ops if last sql error is set send "Error happened on %{_list::en}%" to console and ops #load languages from mysql function loadSQLLanguages(): execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*} loop indexes of {_l::*}: set {_list::%loop-value%} to loop-value #done to make it the first index set {_list::1} to "en" delete {_list::en} loop {_list::*}: loop {_l::%loop-value%::*}: if loop-value-1 is "en": set {_index::%loop-index-2%} to loop-value-2 set {-langmsg::%loop-value-1%::%{_index::%loop-index-2%}%} to loop-value-2 on skript load: if {langmsg::*} is set: delete {langmsg::*} on script load: wait a tick loadSQLLanguages() function SQLtoYAML(): execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*} send last sql error to console if last sql error is set loop indexes of {_l::*}: unload yaml "lang%loop-value%" load yaml "plugins/Skript/scripts/languages/Language%loop-value%.yml" as "lang%loop-value%" set {_list::%loop-value%} to loop-value #done to make it the first index #TODO make it sorted on unedited vs edited, so unedited shows first set {_list::1} to "en" delete {_list::en} loop {_list::*}: loop {_l::%loop-value%::*}: if loop-value-1 is "en": set {_index::%loop-index-2%} to loop-value-2 set yaml value "%{_index::%loop-index-2%}%" from "lang%loop-value-1%" to "%loop-value-2%" save yaml "lang%loop-value%" on script load: send "LOADING GLOBAL LANGUAGE FILES" to console set {_languages::*} to "EN", "LT", "RU", "ES", "DA", "PT", "CN_Simplified" loop {_languages::*}: set {languageslist::%loop-value%} to loop-value expression: patterns: translate %string% [for %player/string%] [with variables %-strings%] translate %string% [with variables %-strings%] [for %player/string%] get: if expressions 3 is not set: return translate(expression 1, expression 2) else: return translate(expression 1, expression 2, expressions 3) function insertlater(m: text): execute "INSERT INTO `languages` VALUES (%{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%)" in {-sql} function translate(m: text, p: object, variables: strings = "null") :: text: #support both UUIDS and player names for getting language of the player set {_uuid} to {uuid::%{_p}%} if {name::%{_p}%} is not set else {_p} set {_lang} to (epic variable "%{_uuid}%::language") ? "EN" if {-langmsg::%{_lang}%::%{_m}%} is not set: set {-langmsg::%{_lang}%::%{_m}%} to {_m} insertlater({_m}) #useful for knowing when was last time this message was triggered, so we can later remove messages that are never used (possibly were removed from code) set {-langmsgusage::%{_m}%} to now #replace $1$, $2$, etc. stuff into proper values (function provides arguments for it) if {_variables::1} is not "null": set {_msg} to {-langmsg::%{_lang}%::%{_m}%} loop {_variables::*}: replace "$%loop-index%$" with loop-value in {_msg} return {_msg} #Translation Mode 1, return the message (MOST USEFUL!) return {-langmsg::%{_lang}%::%{_m}%} #structure of table `languages_usage` #`message` = VARCHAR(333) #`lastused` = BIGINT(18) function saveLastMessageUsageDate(): loop {-langmsgusage::*}: set {_msg} to {-langmsg::en::%loop-index%} unix timestamp of loop-value is higher than unix timestamp of {-lastlanguagesave} execute "INSERT INTO `languages_usage` (`message`, `lastused`) VALUES (%{_msg}%, %unix timestamp of loop-value%) ON DUPLICATE KEY UPDATE `lastused`=VALUES(`lastused`)" in {-sql} if last sql error is set: send last sql error to console and ops stop set {-lastlanguagesave} to now every 3 hours: send "Starting a every 3 hours task for saving last used dates of language messages to SQL." to console saveLastMessageUsageDate() function getSlotFromLanguage(lang: text) :: number: switch {_lang}: case "EN": return 0 case "LT": return 1 case "RU": return 2 case "DA": return 3 case "PT": return 4 case "CN_Simplified": return 5 command /languages []: description: Set your language usage: /languages trigger: wait a tick open chest with 1 row named "&6- &a&lSelect language &6-" to player set {_inventory} to player's current inventory #diamond block is displayed if the banner variable isn't set set slot 0 of {_inventory} to ({banners::english} ? diamond block) named "&aEnglish" with lore "&e&lCLICK TO SELECT" with no nbt set slot 1 of {_inventory} to ({banners::lithuania} ? diamond block) named "&aLietuvių" with lore "&e&lCLICK TO SELECT" with no nbt set slot 2 of {_inventory} to ({banners::russia} ? diamond block) named "&aРусский" with lore "&e&lCLICK TO SELECT" with no nbt set slot 3 of {_inventory} to ({banners::denmark} ? diamond block) named "&aDansk" with lore "&e&lCLICK TO SELECT" with no nbt set slot 4 of {_inventory} to ({banners::portugal} ? diamond block) named "&aPortuguês" with lore "&e&lCLICK TO SELECT" with no nbt set slot 5 of {_inventory} to ({banners::china} ? diamond block) named "&aChinese (Simplified)" with lore "&e&lCLICK TO SELECT" with no nbt set {_slot} to getSlotFromLanguage(epic variable "%uuid of player%::language") set {_item} to {_inventory}.getItem({_slot}) set lore of {_item} to "&a&lSELECTED" set slot {_enchantslot} of {_inventory} to {_item} set {_sp} to "Automatically detects your language based on your location." if {forcedenglish::%uuid of player%} is not set: set slot 8 of {_inventory} to glowing redstone dust named "&eAutomatic Language Detection &2[&a&lON&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE" else: set slot 8 of {_inventory} to redstone dust named "&eAutomatic Language Detection &2[&c&lOFF&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE" on inventory click: inventory name of player's current inventory = "&6- &a&lSelect language &6-" clicked inventory is not player's inventory set {_l} to epic variable "%uuid of player%::language" switch clicked slot: case 0: set {_lang} to "EN" case 1: set {_lang} to "LT" case 2: set {_lang} to "RU" case 3: set {_lang} to "DA" case 4: set {_lang} to "PT" case 5: set {_lang} to "CN_Simplified" case 8: {forcedenglish::%uuid of player%} is not set: set {forcedenglish::%uuid of player%} to true send "&cAutomatic language detection has been disabled." else: delete {forcedenglish::%uuid of player%} send "&aAutomatic language detection has been enabled back." stop {_l} is not {_lang}: set epic variable "%uuid of player%::language" to {_lang} send "&eYou have selected &a%{_lang}% &elanguage!" close inventory of player on join: {server} is not "gl" epic variable "%uuid of player%::language" is not set: set {_lang} to epic variable "%{_uuid}%::language" if {languageslist::%{_lang}%} is not set: set {_default} to "EN" set {_p} to player set {_uuid} to uuid of player if epic variable "%uuid of player%::country" is not set: create section stored in {_section}: set epic variable "%{_uuid}%::country" to country of {_p} run section {_section} async and wait if {forcedenglish::%uuid of player%} is true: epic variable "%uuid of player%::language" is not "EN" set epic variable "%uuid of player%::language" to "EN" else: set {_country} to epic variable "%uuid of player%::country" if {_country} contains "Lithuania": set {_lang} to "LT" else if {_country} contains "Denmark": set {_lang} to "DA" else if {_country} contains "Russia": set {_lang} to "RU" else if {_country} contains "Portugal" or "Brazil": set {_lang} to "PT" {_lang} is not epic variable "%uuid of player%::language": set epic variable "%uuid of player%::language" to {_lang} else if {_default} is set: set epic variable "%uuid of player%::language" to {_default}