175 lines
6.7 KiB
Java
175 lines
6.7 KiB
Java
/*
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* SPDX-License-Identifier: MIT
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2021 <Your name and contributors>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.github.games647.fastlogin.core.shared;
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import com.github.games647.craftapi.model.Profile;
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import com.github.games647.craftapi.resolver.RateLimitException;
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import com.github.games647.fastlogin.core.StoredProfile;
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import com.github.games647.fastlogin.core.hooks.AuthPlugin;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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import java.util.Optional;
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import java.util.UUID;
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import org.geysermc.floodgate.api.player.FloodgatePlayer;
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public abstract class FloodgateManagement<P extends C, C, L extends LoginSession, T extends PlatformPlugin<C>>
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implements Runnable {
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protected final FastLoginCore<P, C, T> core;
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protected final P player;
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private final FloodgatePlayer floodgatePlayer;
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private final String username;
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//config.yml values that might be accessed by multiple methods
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protected final String autoLoginFloodgate;
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protected final String autoRegisterFloodgate;
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protected final String allowNameConflict;
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//variables initialized through run() and accesses by subclasss
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protected boolean isRegistered;
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protected StoredProfile profile;
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protected boolean isLinked;
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public FloodgateManagement(FastLoginCore<P, C, T> core, P player, FloodgatePlayer floodgatePlayer) {
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this.core = core;
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this.player = player;
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this.floodgatePlayer = floodgatePlayer;
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this.username = getName(player);
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//load values from config.yml
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autoLoginFloodgate = core.getConfig().get("autoLoginFloodgate").toString().toLowerCase();
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autoRegisterFloodgate = core.getConfig().get("autoRegisterFloodgate").toString().toLowerCase();
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allowNameConflict = core.getConfig().get("allowFloodgateNameConflict").toString().toLowerCase();
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}
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@Override
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public void run() {
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core.getPlugin().getLog().info("Player {} is connecting through Geyser Floodgate.", username);
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// check if the Bedrock player is linked to a Java account
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isLinked = floodgatePlayer.getLinkedPlayer() != null;
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//this happens on Bukkit if it's connected to Bungee
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//if that's the case, players will be logged in via plugin messages
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if (core.getStorage() == null) {
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return;
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}
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profile = core.getStorage().loadProfile(username);
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AuthPlugin<P> authPlugin = core.getAuthPluginHook();
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try {
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//maybe Bungee without auth plugin
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if (authPlugin == null) {
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if (profile != null) {
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isRegistered = profile.isPremium();
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} else {
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isRegistered = false;
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}
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} else {
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isRegistered = authPlugin.isRegistered(username);
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}
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} catch (Exception ex) {
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core.getPlugin().getLog().error(
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"An error has occured while checking if player {} is registered",
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username, ex);
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return;
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}
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//decide if checks should be made for conflicting Java player names
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if (isNameCheckRequired()) {
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// check for conflicting Premium Java name
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Optional<Profile> premiumUUID = Optional.empty();
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try {
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premiumUUID = core.getResolver().findProfile(username);
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} catch (IOException | RateLimitException e) {
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core.getPlugin().getLog().error(
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"Could not check whether Floodgate Player {}'s name conflicts a premium Java account's name.",
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username, e);
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return;
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}
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//stop execution if player's name is conflicting
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if (premiumUUID.isPresent()) {
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return;
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}
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}
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if (!isRegistered && !isAutoRegisterAllowed()) {
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return;
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}
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//logging in from bedrock for a second time threw an error with UUID
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if (profile == null) {
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profile = new StoredProfile(getUUID(player), username, true, getAddress(player).toString());
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}
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//start Bukkit/Bungee specific tasks
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startLogin();
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}
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/**
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* Decude if the player can be auto registered.
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* The config option 'non-conflicting' is ignored by this function.
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* @return true if the Player can be registered automatically
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*/
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private boolean isAutoRegisterAllowed() {
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return "true".equals(autoRegisterFloodgate)
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|| "no-conflict".equals(autoRegisterFloodgate) // this was checked before
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|| ("linked".equals(autoRegisterFloodgate) && isLinked);
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}
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/**
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* Decides wether checks for conflicting Java names should be made
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* @return ture if an API call to Mojang is needed
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*/
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private boolean isNameCheckRequired() {
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//linked players have the same name as their Java profile
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//OR
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//if allowNameConflict is 'false' or 'linked' and the player had a conflicting
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//name, than they would have been kicked in FloodgateHook#checkNameConflict
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if (isLinked || !"true".equals(allowNameConflict)) {
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return false;
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}
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//autoRegisterFloodgate should only be checked if then player is not yet registered
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if (!isRegistered && "no-conflict".equals(autoRegisterFloodgate)) {
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return true;
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}
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return "no-conflict".equals(autoLoginFloodgate);
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}
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protected abstract void startLogin();
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protected abstract String getName(P player);
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protected abstract UUID getUUID(P player);
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protected abstract InetSocketAddress getAddress(P player);
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}
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