This repository has been archived on 2022-01-31. You can view files and clone it, but cannot push or open issues or pull requests.
LimeLogin/bungee/src/main/java/com/github/games647/fastlogin/bungee/listener/ConnectListener.java

262 lines
12 KiB
Java

/*
* SPDX-License-Identifier: MIT
*
* The MIT License (MIT)
*
* Copyright (c) 2015-2021 <Your name and contributors>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.github.games647.fastlogin.bungee.listener;
import com.github.games647.craftapi.UUIDAdapter;
import com.github.games647.fastlogin.bungee.BungeeLoginSession;
import com.github.games647.fastlogin.bungee.FastLoginBungee;
import com.github.games647.fastlogin.bungee.task.AsyncPremiumCheck;
import com.github.games647.fastlogin.bungee.task.FloodgateAuthTask;
import com.github.games647.fastlogin.bungee.task.ForceLoginTask;
import com.github.games647.fastlogin.core.RateLimiter;
import com.github.games647.fastlogin.core.StoredProfile;
import com.github.games647.fastlogin.core.shared.LoginSession;
import com.google.common.base.Throwables;
import java.lang.invoke.MethodHandle;
import java.lang.invoke.MethodHandles;
import java.lang.invoke.MethodHandles.Lookup;
import java.lang.reflect.Field;
import java.nio.charset.StandardCharsets;
import java.util.UUID;
import net.md_5.bungee.api.connection.PendingConnection;
import net.md_5.bungee.api.connection.ProxiedPlayer;
import net.md_5.bungee.api.connection.Server;
import net.md_5.bungee.api.event.LoginEvent;
import net.md_5.bungee.api.event.PlayerDisconnectEvent;
import net.md_5.bungee.api.event.PreLoginEvent;
import net.md_5.bungee.api.event.ServerConnectedEvent;
import net.md_5.bungee.api.plugin.Listener;
import net.md_5.bungee.connection.InitialHandler;
import net.md_5.bungee.connection.LoginResult;
import net.md_5.bungee.connection.LoginResult.Property;
import net.md_5.bungee.event.EventHandler;
import net.md_5.bungee.event.EventPriority;
import org.geysermc.floodgate.api.FloodgateApi;
import org.geysermc.floodgate.api.player.FloodgatePlayer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Enables online mode logins for specified users and sends plugin message to the Bukkit version of this plugin in
* order to clear that the connection is online mode.
*/
public class ConnectListener implements Listener {
private static final String UUID_FIELD_NAME = "uniqueId";
private static final MethodHandle uniqueIdSetter;
static {
MethodHandle setHandle = null;
try {
Lookup lookup = MethodHandles.lookup();
Class.forName("net.md_5.bungee.connection.InitialHandler");
Field uuidField = InitialHandler.class.getDeclaredField(UUID_FIELD_NAME);
uuidField.setAccessible(true);
setHandle = lookup.unreflectSetter(uuidField);
} catch (ClassNotFoundException classNotFoundException) {
Logger logger = LoggerFactory.getLogger(ConnectListener.class);
logger.error(
"Cannot find Bungee initial handler; Disabling premium UUID and skin won't work.",
classNotFoundException
);
} catch (ReflectiveOperationException reflectiveOperationException) {
reflectiveOperationException.printStackTrace();
}
uniqueIdSetter = setHandle;
}
private final FastLoginBungee plugin;
private final RateLimiter rateLimiter;
private final Property[] emptyProperties = {};
public ConnectListener(FastLoginBungee plugin, RateLimiter rateLimiter) {
this.plugin = plugin;
this.rateLimiter = rateLimiter;
}
@EventHandler
public void onPreLogin(PreLoginEvent preLoginEvent) {
PendingConnection connection = preLoginEvent.getConnection();
if (preLoginEvent.isCancelled()) {
return;
}
if (!rateLimiter.tryAcquire()) {
plugin.getLog().warn("Simple Anti-Bot join limit - Ignoring {}", connection);
return;
}
String username = connection.getName();
plugin.getLog().info("Incoming login request for {} from {}", username, connection.getSocketAddress());
preLoginEvent.registerIntent(plugin);
Runnable asyncPremiumCheck = new AsyncPremiumCheck(plugin, preLoginEvent, connection, username);
plugin.getScheduler().runAsync(asyncPremiumCheck);
}
@EventHandler(priority = EventPriority.LOWEST)
public void onLogin(LoginEvent loginEvent) {
if (loginEvent.isCancelled()) {
return;
}
//use the login event instead of the post login event in order to send the login success packet to the client
//with the offline uuid this makes it possible to set the skin then
PendingConnection connection = loginEvent.getConnection();
if (connection.isOnlineMode()) {
LoginSession session = plugin.getSession().get(connection);
UUID verifiedUUID = connection.getUniqueId();
String verifiedUsername = connection.getName();
session.setUuid(verifiedUUID);
session.setVerifiedUsername(verifiedUsername);
StoredProfile playerProfile = session.getProfile();
playerProfile.setId(verifiedUUID);
// bungeecord will do this automatically so override it on disabled option
if (uniqueIdSetter != null) {
InitialHandler initialHandler = (InitialHandler) connection;
if (!plugin.getCore().getConfig().get("premiumUuid", true)) {
setOfflineId(initialHandler, verifiedUsername);
}
if (!plugin.getCore().getConfig().get("forwardSkin", true)) {
// this is null on offline mode
LoginResult loginProfile = initialHandler.getLoginProfile();
loginProfile.setProperties(emptyProperties);
}
}
}
// LimeLogin start
//start of Govindas code to auto-add "-" character for offline mode users differentiation from online mode
else {
if (!(connection.getName().charAt(0) == '-')) {
InitialHandler initialHandler = (InitialHandler) loginEvent.getConnection();
//TODO add bedrock check of player and don't trigger this for bedrock users
LoginSession session = plugin.getSession().get(connection);
String username = connection.getName();
//for bedrock support, this opens up vulnerability, so cracked players with * can join without auth
//but that isn't a problem as we're handling * in LimeworkProxy instead
//but it would be better to handle it here, just need to debug it further
//debug, we can remove after
UUID checkUUID = UUID.nameUUIDFromBytes(("OfflinePlayer:" + connection.getName()).getBytes(StandardCharsets.UTF_8));
//System.out.println("Profile uuid: " + session.getProfile().getId());
//System.out.println("Session uuid: " + session.getUuid());
//System.out.println("Offline uuid: " + checkUUID);
if (username.charAt(0)== '*') {
if (checkUUID.equals(session.getProfile().getId())) {
System.out.println("IT EQUALS!");
}
return;
}
if (username.length() >= 16) {
username = username.substring(0, 15);
}
session.setVerifiedUsername("-" + username);
initialHandler.getLoginRequest().setData("-" + username);
UUID uuid = UUID.nameUUIDFromBytes(("OfflinePlayer:" + connection.getName()).getBytes(StandardCharsets.UTF_8));
plugin.getLog().info("Govindas system has converted username to contain - character: " + username);
try {
uniqueIdSetter.invokeExact(initialHandler, uuid);
} catch (Throwable throwable) {
throwable.printStackTrace();
}
session.getProfile().setPremium(false);
session.getProfile().setPlayerName(connection.getName());
session.setUuid(uuid);
session.getProfile().setId(uuid);
}
}
//end of Govindas code
// LimeLogin end
}
private void setOfflineId(InitialHandler connection, String username) {
try {
final UUID oldPremiumId = connection.getUniqueId();
final UUID offlineUUID = UUIDAdapter.generateOfflineId(username);
// BungeeCord only allows setting the UUID in PreLogin events and before requesting online mode
// However if online mode is requested, it will override previous values
// So we have to do it with reflection
uniqueIdSetter.invokeExact(connection, offlineUUID);
String format = "Overridden UUID from {} to {} (based of {}) on {}";
plugin.getLog().info(format, oldPremiumId, offlineUUID, username, connection);
} catch (Exception ex) {
plugin.getLog().error("Failed to set offline uuid of {}", username, ex);
} catch (Throwable throwable) {
// throw remaining exceptions like "out of memory" that we shouldn't handle our self's
Throwables.throwIfUnchecked(throwable);
}
}
@EventHandler
public void onServerConnected(ServerConnectedEvent serverConnectedEvent) {
ProxiedPlayer player = serverConnectedEvent.getPlayer();
Server server = serverConnectedEvent.getServer();
if (plugin.isPluginInstalled("floodgate")) {
FloodgatePlayer floodgatePlayer = FloodgateApi.getInstance().getPlayer(player.getUniqueId());
if (floodgatePlayer != null) {
Runnable floodgateAuthTask = new FloodgateAuthTask(plugin.getCore(), player, floodgatePlayer, server);
plugin.getScheduler().runAsync(floodgateAuthTask);
return;
}
}
BungeeLoginSession session = plugin.getSession().get(player.getPendingConnection());
if (session == null) {
return;
}
// delay sending force command, because Paper will process the login event asynchronously
// In this case it means that the force command (plugin message) is already received and processed while
// player is still in the login phase and reported to be offline.
Runnable loginTask = new ForceLoginTask(plugin.getCore(), player, server, session);
plugin.getScheduler().runAsync(loginTask);
}
@EventHandler
public void onDisconnect(PlayerDisconnectEvent disconnectEvent) {
ProxiedPlayer player = disconnectEvent.getPlayer();
plugin.getSession().remove(player.getPendingConnection());
plugin.getCore().getPendingConfirms().remove(player.getUniqueId());
}
}