change how cracked being handled
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@@ -34,14 +34,14 @@ public class Messages {
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public final static String cracked_disclaimer = """
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&c&l============================
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&c&oYou have been found using Offline Minecraft (Cracked)
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&7&o This could happen because:
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1. Mojang / Microsoft servers are down
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2. Reconnecting too quickly
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3. Using cracked Minecraft
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&6If this a mistake and you own a Minecraft account\s
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&cPlease disconnect from the server and connect to
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&6&lreset.limework.net""".replace("&", "§");
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&cIf this a mistake and you own a Minecraft account\s
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&ePlease disconnect from the server and connect to
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&eIP: p.limework.net
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&c&l============================
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""".replace("&", "§");
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}
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@@ -11,7 +11,7 @@ public interface Configuration {
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AntiBot getAntiBot();
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String getResetDomain();
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String getOnlineModeDomain();
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@@ -6,5 +6,5 @@
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"max-connections": 590,
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"reset": 10
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},
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"reset-domain": "reset.limework.net"
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"online-mode-domain": "p.limework.net"
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}
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@@ -1,38 +0,0 @@
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# This message handles what type of char the system should use
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# like if its - Cracked players will have it in the name
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# example:
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# Ham1255 is a cracked player want to join mc.limework.net
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# when system checks if he is cracked then if the name does not contain -
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# system will replace the name to -Ham1255
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# Default: "-"
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# Warning: if you put more than 1 character it will use the first one and the rest is ignored.
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default-cracked-char: "-"
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# its recommended being true -ham1255
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# if the cracked player name is like this
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# Ham 1255 system will convert it to Ham_1255
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# Default: true
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replace-spaces-with-underscore: true
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# Notice:
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# I don't recommend using this. -ham1255
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# Example:
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# true: when joining it checks the whole username if it has Cracked character or not!
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# so Players who have - in middle or else like this:
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# [ Ham-1255 Ham1255- Ha-m1255 -Ham1255 ] will work
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# in java syntax: .contains(DEFAULT_CRACKED_CHAR)
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# false: when joining it checks the first character if its equals default cracked char
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# in java syntax .chatAt(0) == DEFAULT_CRACKED_CHAR
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use-the-contain-method: false
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# Just a simple anti bot
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# example:
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# when a player joins a server it makes request to mojang api which has 600 per 10 minutes
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# if the server reach's the limits players can no longer join + possibility of getting banned by mojang api for a day!
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# default:
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# max: 590
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# reset: 10
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simple-anti-bot:
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max-connections: 590
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reset: 10
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