Teleport players out in /fwr unload too
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@ -447,6 +447,16 @@ command /fastworldreset [<text>] [<text>] [<text>]:
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{_world} is not a world:
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send "&a&lFastWorldReset&2&l> &cThere is no world loaded by the name of &e%arg 2%&c."
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stop
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#teleport out is needed to be able to unload the world
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teleportOut({_world})
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#waiting until all players are teleported out, to support asynchronous teleportations
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while amount of players in {_world} is not 0:
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wait a tick
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unloadWorld({_world}) = true:
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send "&a&lFastWorldReset&2&l> &aSuccessfully unloaded the world &e%arg 2%&a."
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else:
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