Make stuff more informative
This commit is contained in:
parent
eeedc05b43
commit
ca18edb0c3
@ -682,7 +682,7 @@ command /fastworldreset [<text>] [<text>] [<text>]:
|
|||||||
else:
|
else:
|
||||||
|
|
||||||
send "&2&l--=-= &a&lFastWorldReset Commands &2&l=-=--"
|
send "&2&l--=-= &a&lFastWorldReset Commands &2&l=-=--"
|
||||||
send "&f/fwr create <world> [generator] &a- Add a world to FastWorldReset system or create a completely new world into the system."
|
send "&f/fwr create <world> [generator] &a- Add a world to FastWorldReset system or create a completely new world into the system. (Or update existing world's template)"
|
||||||
send "&f/fwr delete <world> &a- Removes the world from FastWorldReset system, does not unload or delete the world."
|
send "&f/fwr delete <world> &a- Removes the world from FastWorldReset system, does not unload or delete the world."
|
||||||
send "&f/fwr clone <world> <new-world> &a- Clones a FWR world."
|
send "&f/fwr clone <world> <new-world> &a- Clones a FWR world."
|
||||||
send "&f/fwr reset <world> &a- to reset a world. (Must be in FastWorldReset system)"
|
send "&f/fwr reset <world> &a- to reset a world. (Must be in FastWorldReset system)"
|
||||||
@ -771,8 +771,8 @@ on world init:
|
|||||||
set {_config}.autoSavePeriod to 0
|
set {_config}.autoSavePeriod to 0
|
||||||
set {_config}.maxAutoSaveChunksPerTick to 0
|
set {_config}.maxAutoSaveChunksPerTick to 0
|
||||||
|
|
||||||
#needed, because if it is set as true... entity ticking may totally bug out with the way FastWorldReset's chunk-based reset mehod works
|
#in the past I thought this is needed, now I am not sure as I haven't noticed a difference, but I'll keep it here, just in case, it sounds logical to disable it for chunk-based reset
|
||||||
#it may sometimes cause behavior like projectiles constantly teleporting back and never landing if set to true
|
|
||||||
set {_config}.skipEntityTickingInChunksScheduledForUnload to false
|
set {_config}.skipEntityTickingInChunksScheduledForUnload to false
|
||||||
|
|
||||||
event-world.setKeepSpawnInMemory(false)
|
event-world.setKeepSpawnInMemory(false)
|
||||||
|
Loading…
Reference in New Issue
Block a user