This commit is contained in:
Govindas 2021-01-04 16:50:23 +02:00
parent ae17d07264
commit 317d9466f4
1 changed files with 35 additions and 21 deletions

View File

@ -9,7 +9,7 @@ options:
#Creating blank world will not function for resetting (as there will be no template) until you update template by running /fwr create on the same world again.
#useful for when you want to copypaste a map into a newly created world and then make it resettable
#without having to go through another world management plugin to do it
AllowCreatingNewWorlds: false
AllowCreatingNewWorlds: true
#------------- End of Configuration -------------
#The script starts here, only edit if you know what you are doing.
@ -92,7 +92,7 @@ function unloadChunks(world: world, saving: boolean) :: boolean:
return true
else:
return false
function teleportOut(world: world) :: boolean:
function teleportOut(world: world):
if {fastworldreset::exitpoint} is not a location:
delete {fastworldreset::exitpoint}
set {_spawnpoint} to {fastworldreset::exitpoint} ? (spawn point of "%{-fwrcache::mainworld}%" parsed as a world)
@ -101,13 +101,9 @@ function teleportOut(world: world) :: boolean:
if passenger of loop-player is set:
loop passengers of loop-player:
make loop-value-2 dismount
teleport loop-player to {_spawnpoint}
return true
teleport (all players in {_world}) to {_spawnpoint}
function unloadWorld(world: world, saving: boolean = true) :: boolean:
set {_n} to now
#teleport players out
teleportOut({_world}) = true
#unload the world
@ -265,6 +261,9 @@ command /fastworldreset [<text>] [<text>] [<text>]:
Files.isDirectory(Paths.get({_targetpath})) is false:
send "&a&lFastWorldReset&2&l> &cFailed to copy world! Are file permissions right? Check console for errors." to {_p}
return true
set {_uid} to new File("%{_targetpath}%/uid.dat")
if {_uid}.exists() is true:
{_uid}.delete()
return false
run section {_section} async and store the result in {_failed} and wait
@ -317,7 +316,12 @@ command /fastworldreset [<text>] [<text>] [<text>]:
resetWorld(arg 2, sender)
else:
teleportOut({_world}) = true
teleportOut({_world})
#waiting until all players are teleported out, to support asynchronous teleportations
while amount of players in {_world} is not 0:
wait a tick
#needed to detect improperly reset world when a bad plugin is disturbing reset, such as FastAsyncWorldEdit
@ -386,33 +390,43 @@ command /fastworldreset [<text>] [<text>] [<text>]:
send formatted "&a&lFastWorldReset&2&l> &cThe specified world is already loaded! (%arg 3%)"
stop
set {_w} to arg 3
set {_templatedir} to "%{_worlddir}%/FastWorldReset/%arg 2%"
#if the specified template is a clone in itself, then use the clone's template
if {fastworldresetclone::%arg 2%} is set:
set {_template} to {fastworldresetclone::%arg 2%}
else:
set {_template} to arg 2
set {_newworld} to arg 3
set {_templatedir} to "%{_worlddir}%/FastWorldReset/%{_template}%"
set {_p} to sender
create new section stored in {_section}:
Files.isDirectory(Paths.get({_templatedir})) is false:
send "&a&lFastWorldReset&2&l> &cThe specified world template is not saved in FastWorldReset folder, thus it cannot be used for cloning." to {_p}
return true
else if Files.isDirectory(Paths.get("%{_worlddir}%/%{_w}%")) is true:
send formatted "&a&lFastWorldReset&2&l> &6Hm... There's already %arg 3% world folder, I'll just load it then." to {_p}
else if Files.isDirectory(Paths.get("%{_worlddir}%/%{_newworld}%")) is true:
send formatted "&a&lFastWorldReset&2&l> &6Hm... There's already %{_newworld}% world folder, I'll just load it then." to {_p}
else:
FileUtils.copyDirectory((new File("%{_templatedir}%")), (new File("%{_worlddir}%/%{_w}%")))
FileUtils.copyDirectory((new File("%{_templatedir}%")), (new File("%{_worlddir}%/%{_newworld}%")))
return false
run section {_section} async and store the result in {_stop} and wait
stop if {_stop} is true
set {-fastworldresetworld::%arg 3%} to true
set {fastworldresetclone::%arg 3%} to arg 2
set {fastworldresetclonename::%arg 3%} to arg 3
loadWorld(arg 3, {worldgenerator::%arg 2%} ? "")
set {-fastworldresetworld::%{_newworld}%} to true
set {fastworldresetclone::%{_newworld}%} to {_template}
#used because index is always lowercased, so we need a way to get real name
set {fastworldresetclonename::%{_newworld}%} to {_newworld}
loadWorld({_newworld}, {worldgenerator::%{_template}%} ? "")
if (arg 3 parsed as a world) is a world:
send formatted "&a&lFastWorldReset&2&l> &aSuccessfully cloned &e%arg 2% &aworld into &e%arg 3% &aworld!"
if ({_newworld} parsed as a world) is a world:
send formatted "&a&lFastWorldReset&2&l> &aSuccessfully cloned &e%{_template}% &aworld into &e%{_newworld}% &aworld!"
send "&cNote: the cloned world will not load automatically, it just has been loaded now. You have to use &e/fwr create &con it, if you want it to load automatically."
send "&bYou can configure if world folders of clones get deleted on server startup in the script file."
set {fastworldreset::lastreset::%arg 3%} to new Date().getTime()
set {fastworldreset::lastreset::%{_newworld}%} to new Date().getTime()
else if arg 1 is "unload":
if arg 2 is not set:
send "&a&lFastWorldReset&2&l> &cPlease specify world name!"