Fix failed reset with a delay
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@ -74,8 +74,8 @@ function unloadChunks(world: world, saving: boolean) :: boolean:
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set {_n} to now
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set {_n} to now
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#requires GovindaSK
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#requires GovindaSK
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{-govindask} is set:
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if {-govindask} is set:
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parse if plugin "GovindaSK" is enabled:
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if {_saving} is true:
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if {_saving} is true:
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unload all chunks in {_world} with saving
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unload all chunks in {_world} with saving
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else:
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else:
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@ -749,6 +749,11 @@ function initWorlds():
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else if (loop-value parsed as a world) is not a world:
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else if (loop-value parsed as a world) is not a world:
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loadWorld(loop-value)
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loadWorld(loop-value)
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#needed because in rare cases it starts to error if there is no delay ?
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#which sometimes results in empty chunks.
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#you'll have to design your code to support worlds that may not be loaded
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#do not save world object references, no location variables. (save them as text that you parse later)
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wait a tick
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function deleteClones():
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function deleteClones():
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{fastworldresetclone::*} is set
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{fastworldresetclone::*} is set
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set {_worlddir} to {-fwrcache::worlddir}
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set {_worlddir} to {-fwrcache::worlddir}
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