Better integration with other scripts, -inworldreset::worldname variable

This commit is contained in:
Govindas 2021-12-25 16:30:02 +02:00
parent 780a739730
commit 044f54a264

View File

@ -306,7 +306,6 @@ command /fastworldreset [<text>] [<text>] [<text>]:
set {fastworldreset::chunkresetdisabled::%arg 2%} to true
send "&a&lFastWorldReset&2&l> &cDisabled chunk-based reset for this world by default. Because you're running 1.13+ where only world-based reset is effective."
else if arg 1 is "reset":
if arg 2 is not set:
send "&a&lFastWorldReset&2&l> &cPlease specify world name!"
stop
@ -316,6 +315,13 @@ command /fastworldreset [<text>] [<text>] [<text>]:
if {-fastworldresetworld::%arg 2%} is set:
set {_world} to arg 2 parsed as a world
set {_ev::world} to {_world}
call event (custom event "world_reset_start" with {_ev::*})
#this can be used to delay the reset by a specific amount of seconds
if arg 3 is set:
wait "%arg 3 parsed as a number% seconds" parsed as a timespan
if {_world} is not a world:
set {_worldreset} to true
else if {fastworldreset::chunkresetdisabled::%arg 2%} or {-fastworldreset::shouldreset::%arg 2%} is set:
@ -325,13 +331,10 @@ command /fastworldreset [<text>] [<text>] [<text>]:
set {_template} to {fastworldresetclone::%arg 2%} ? arg 2
set {_ev::world} to {_world}
set {_w} to arg 2
call event (custom event "world_reset_start" with {_ev::*})
{_worldreset} is not set:
set {_w} to arg 2
#detect world save as world save event doesn't always call
create section stored in {_section}:
if ((new File("%{_worlddir}%/%{_w}%/level.dat")).lastModified()) is higher than {fastworldreset::lastreset::%{_w}%}:
return true
@ -717,7 +720,7 @@ command /fastworldreset [<text>] [<text>] [<text>]:
send "&f/fwr create <world> [generator] &a- Add a world to FastWorldReset system or create a completely new world into the system. (Or update existing world's template)"
send "&f/fwr delete <world> &a- Removes the world from FastWorldReset system, does not unload or delete the world."
send "&f/fwr clone <world> <new-world> &a- Clones a FWR world."
send "&f/fwr reset <world> &a- to reset a world. (Must be in FastWorldReset system)"
send "&f/fwr reset <world> [seconds] &a- to reset a FastWorldReset world, with optional delay."
send "&f/fwr exit &a- sets exit point to where players get teleported when their world resets."
send "&f/fwr load <world> [generator] &a- loads a world. Optionally with a generator."
send "&f/fwr unload <world> [<true/false>] &a- loads a world. true/false if the world should be saved, defaults to true."
@ -737,7 +740,7 @@ command /fastworldreset [<text>] [<text>] [<text>]:
function initWorlds():
#just in case if the user hasn't configured variables starting with "-" character to not save to database.
delete {-fastworldresetworld::*}, {-unloading::*}, {-resetting::*} and {-initload::*}
delete {-fastworldresetworld::*}, {-unloading::*}, {-resetting::*}, {-inworldreset::*} and {-initload::*}
set {_worlddir} to {-fwrcache::worlddir}
create section stored in {_section}:
@ -830,3 +833,9 @@ on skript unload:
{-fastworldresetworld::%loop-world%} is set
{fastworldreset::chunkresetdisabled::%loop-world%} is not set
unloadWorld(loop-world, false)
#for use of {-inworldreset::worldname} variable in your scripts, this can help to tell whether a world is currently in a reset process
on start of world reset:
set {-inworldreset::%event-world%} to now
on complete of world reset:
delete {-inworldreset::%event-world%}